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  | Weapon () | 
|   | Construct the Weapon object. 
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| int  | get_magazine () | 
|   | Get the Weapon's magazine.  More...
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| void  | set_magazine (int value) | 
|   | Set the Weapon's magazine.  More...
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| int  | get_capacity () | 
|   | Get the Weapon's capacity (clip)  More...
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| void  | set_capacity (int value) | 
|   | Set the Weapon's capacity (clip)  More...
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| void  | set_weapon_specifications (std::vector< SDL_Texture * > texture, int fire_frame=3, int fire_cooldown=0.75, int max_fire_distance=6) | 
|   | Set the Weapon's specifications.  More...
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| void  | set_audio (Sample *sample) | 
|   | Set the Weapon's fire sound effect.  More...
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| void  | fire (double *position_x, double *position_y, double *direction_x, double *direction_y, double *plane_x, double *plane_y, std::vector< std::vector< int >> *world_map, json *sprite, std::vector< Enemy * > *enemies, SDL_Haptic *haptic=NULL) | 
|   | Fire the Weapon.  More...
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|   | 
| void  | render (RenderWindow *window) | 
|   | Render the weapon to the renderer.  More...
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|   | 
◆ fire()
      
        
          | void Weapon::fire  | 
          ( | 
          double *  | 
          position_x,  | 
        
        
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          double *  | 
          position_y,  | 
        
        
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          double *  | 
          direction_x,  | 
        
        
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          double *  | 
          direction_y,  | 
        
        
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          double *  | 
          plane_x,  | 
        
        
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          double *  | 
          plane_y,  | 
        
        
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          std::vector< std::vector< int >> *  | 
          world_map,  | 
        
        
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          json *  | 
          sprite,  | 
        
        
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          std::vector< Enemy * > *  | 
          enemies,  | 
        
        
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          SDL_Haptic *  | 
          haptic = NULL  | 
        
        
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          ) | 
           |  | 
        
      
 
Fire the Weapon. 
- Parameters
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    | position_x | The Player's Position X  | 
    | position_y | The Player's Position Y  | 
    | direction_x | The Player's Direction X  | 
    | direction_y | The Player's Direction Y  | 
    | plane_x | The Camera's Plane X  | 
    | plane_y | The Camera'S Plane Y  | 
    | world_map | The vector of the world map  | 
    | sprite | The "vector" of sprites  | 
    | enemies | The vector of enemies  | 
    | haptic | The controller's haptic feedback for when the Weapon fires  | 
  
   
 
 
◆ get_capacity()
      
        
          | int Weapon::get_capacity  | 
          ( | 
           | ) | 
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Get the Weapon's capacity (clip) 
- Returns
 - int 
 
 
 
◆ get_magazine()
      
        
          | int Weapon::get_magazine  | 
          ( | 
           | ) | 
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Get the Weapon's magazine. 
- Returns
 - int 
 
 
 
◆ render()
Render the weapon to the renderer. 
- Parameters
 - 
  
  
 
 
 
◆ set_audio()
      
        
          | void Weapon::set_audio  | 
          ( | 
          Sample *  | 
          sample | ) | 
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Set the Weapon's fire sound effect. 
- Parameters
 - 
  
  
 
 
 
◆ set_capacity()
      
        
          | void Weapon::set_capacity  | 
          ( | 
          int  | 
          value | ) | 
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Set the Weapon's capacity (clip) 
- Parameters
 - 
  
    | value | Value to set the Weapon's capacity (clip) to  | 
  
   
 
 
◆ set_magazine()
      
        
          | void Weapon::set_magazine  | 
          ( | 
          int  | 
          value | ) | 
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Set the Weapon's magazine. 
- Parameters
 - 
  
    | value | Value to set the Weapon's magazine to  | 
  
   
 
 
◆ set_weapon_specifications()
      
        
          | void Weapon::set_weapon_specifications  | 
          ( | 
          std::vector< SDL_Texture * >  | 
          texture,  | 
        
        
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          int  | 
          fire_frame = 3,  | 
        
        
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          int  | 
          fire_cooldown = 0.75,  | 
        
        
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          int  | 
          max_fire_distance = 6  | 
        
        
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          ) | 
           |  | 
        
      
 
Set the Weapon's specifications. 
- Parameters
 - 
  
    | texture | Vector of the frames of the Weapon  | 
    | fire_frame | The frame (0,1,2,..) of the texture of when the Weapon has "fired", example of when the muzzle flash is showing  | 
    | fire_cooldown | Weapon's fire cooldown in seconds before it can shoot again  | 
    | max_fire_distance | The Weapon's maximum fire range  | 
  
   
 
 
The documentation for this class was generated from the following files: