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    Wolf3D
    
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Public Types | |
| enum | state {  DIE = 0 , PAIN = 4 , IDLE = 6 , SHOOT = 14 , WALK = 17 }  | 
| States that the Enemy's animation could be in.  | |
Public Member Functions | |
| Enemy (int id, std::string type, double position_x, double position_y, double direction, Player *player, std::vector< std::vector< int >> *world_map) | |
| Construct the Enemy object.  More... | |
| double | calculate_rotation (double position_x, double position_y, bool angle=false) | 
| Calculate the rotation of the Enemy relative to a target's Postion X/Y.  More... | |
| void | ai (double *position_x, double *position_y, std::vector< std::vector< int >> *world_map, json *sprite) | 
| Perform the Enemy's Artificial Intelligence.  More... | |
| void | handle_shot (double *position_x, double *position_y) | 
| A subset of the Enemy's Artificial Intelligence for when the Player shoots within a certain range to the Enemy.  More... | |
| std::pair< bool, double > | line_of_sight (double *position_x, double *position_y, std::vector< std::vector< int >> *world_map) | 
| Calculating if the Enemy has Line of Sight with the provided coordinates and wall collisions with the world map.  More... | |
| int | get_id () | 
| Get the Enemy's id.  More... | |
| std::string | get_type () | 
| Get the Enemy's type.  More... | |
| double | get_position_x () | 
| Get the Enemy's position x.  More... | |
| double | get_position_y () | 
| Get the Enemy's position y.  More... | |
| int | get_direction () | 
| Get the Enemy's direction.  More... | |
| void | set_rotation (int rotation) | 
| Set the Enemy's rotation.  More... | |
| double | get_health () | 
| Get the Enemy's health.  More... | |
| double | remove_health (double health) | 
| Remove health from the Enemy's health.  More... | |
| void | set_health (double health) | 
| Set the Enemy's health.  More... | |
| bool | is_alive () | 
| If the Enemy is alive.  More... | |
| int | get_state () | 
| Get the Enemy's animation state.  More... | |
| void | set_state (int state) | 
| Set the Enemy's animation state.  More... | |
| void | play_sound (int sound, double arg0) | 
| Play a sound effect.  More... | |
| void | set_tracking_player (bool tracking_player) | 
| Set if the Enemy is tracking the Player.  More... | |
| void | init_texture (RenderWindow *window) | 
| Load the textures into memory.  More... | |
| std::vector< Uint32 > | get_texture () | 
| Get the Enemy's current texture accounting for their state.  More... | |
| void | update () | 
| Update the timer.  | |
| Enemy::Enemy | ( | int | id, | 
| std::string | type, | ||
| double | position_x, | ||
| double | position_y, | ||
| double | direction, | ||
| Player * | player, | ||
| std::vector< std::vector< int >> * | world_map | ||
| ) | 
| void Enemy::ai | ( | double * | position_x, | 
| double * | position_y, | ||
| std::vector< std::vector< int >> * | world_map, | ||
| json * | sprite | ||
| ) | 
| double Enemy::calculate_rotation | ( | double | position_x, | 
| double | position_y, | ||
| bool | angle = false  | 
        ||
| ) | 
Calculate the rotation of the Enemy relative to a target's Postion X/Y.
| position_x | The target's Position X | 
| position_y | The target's Position Y | 
| angle | If false, return the rotation (1-8). If true, return the angle (0-359) | 
| int Enemy::get_direction | ( | ) | 
Get the Enemy's direction.
| double Enemy::get_health | ( | ) | 
Get the Enemy's health.
| int Enemy::get_id | ( | ) | 
Get the Enemy's id.
| double Enemy::get_position_x | ( | ) | 
Get the Enemy's position x.
| double Enemy::get_position_y | ( | ) | 
Get the Enemy's position y.
| int Enemy::get_state | ( | ) | 
Get the Enemy's animation state.
| std::vector< Uint32 > Enemy::get_texture | ( | ) | 
| std::string Enemy::get_type | ( | ) | 
Get the Enemy's type.
| void Enemy::handle_shot | ( | double * | position_x, | 
| double * | position_y | ||
| ) | 
| void Enemy::init_texture | ( | RenderWindow * | window | ) | 
Load the textures into memory.
| window | RenderWindow Renderer to use to load the textures from | 
| bool Enemy::is_alive | ( | ) | 
| std::pair< bool, double > Enemy::line_of_sight | ( | double * | position_x, | 
| double * | position_y, | ||
| std::vector< std::vector< int >> * | world_map | ||
| ) | 
Calculating if the Enemy has Line of Sight with the provided coordinates and wall collisions with the world map.
| position_x | The Player's Position X | 
| position_y | The Player's Position Y | 
| world_map | The vector of the world map | 
| void Enemy::play_sound | ( | int | sound, | 
| double | arg0 | ||
| ) | 
Play a sound effect.
| sound | The corresponding ::state of the sound effect to play | 
| arg0 | Argument 0 for sound effect playback | 
| double Enemy::remove_health | ( | double | health | ) | 
| void Enemy::set_health | ( | double | health | ) | 
| void Enemy::set_rotation | ( | int | rotation | ) | 
| void Enemy::set_state | ( | int | state | ) | 
| void Enemy::set_tracking_player | ( | bool | tracking_player | ) |