Wolf3D
pistol.hpp
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1 
12 #pragma once
13 #include "global.hpp"
14 #include "renderwindow.hpp"
15 #include "sample.hpp"
16 #include "weapon.hpp"
17 
18 class Pistol : public Weapon {
19  public:
20  //
25  Pistol();
26 
32  void init_textures(RenderWindow *window);
33 
34  private:
35 };
Definition: pistol.hpp:18
Pistol()
Construct the Pistol object.
Definition: pistol.cpp:4
void init_textures(RenderWindow *window)
Initilise the Pistol's textures and specifications.
Definition: pistol.cpp:8
Definition: renderwindow.hpp:16
Definition: weapon.hpp:18
Contains the header functions for the RenderWindow Class.
Contains the header functions for the Enemy Class.
Contains the header functions for the Weapon Class.