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    Wolf3D
    
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This is the complete list of members for Player, including all inherited members.
| buffer_damage(double damage) | Player | |
| clear_buffer_damage() | Player | |
| get_health() | Player | |
| get_position_x() | Player | |
| get_position_y() | Player | |
| get_world_map() | Player | |
| handle_input(const Uint8 *inkeys, double frameTime) | Player | |
| hit() | Player | |
| hit(double damage) | Player | |
| Player(RenderWindow *window, double *position_x, double *position_y, double *direction_x, double *direction_y, double *plane_x, double *plane_y, std::vector< std::vector< int >> *world_map, json *sprite, std::vector< Enemy * > *enemies) | Player | |
| render() | Player | |
| ~Player() (defined in Player) | Player |